上校布洛托博弈:传递性及弱势方制胜之道
May 5, 2010
May 5, 2010
布洛托上校博弈的传递性,以及身为弱者时如何获胜。
The Colonel Blotto Game Transitivity and How to Win When You’re an Underdog
• 布洛托上校博弈虽然不如囚徒困境那样广为人知,但依然能为战略行为提供一些洞见。
• The Colonel Blotto game is not as well known as the prisoner's dilemma, but offers some insights into strategic behavior nonetheless.
这场比赛说明,为什么往往不可能名正言顺地给一支最佳球队加冕。
• The game shows why it is often impossible to legitimately crown a best team.
• 弱势方通过改变竞争的基础来增加自己获胜的机会。
• Underdogs improve their chances of winning by changing the basis of competition.
• 成功的投资策略会不断演变,这意味着即便是优秀的长期投资方法,也会时不时地遭遇失败。
• Successful investment strategies shift, which means even good long-term approaches fail from time to time.
The X Factor
The X Factor
长曲棍球队中最重要的角色之一是开球专员。每节比赛开始和每次进球后,两名对方球员会面对面进行开球。1 由于控球权对长曲棍球的成败至关重要,一名出色的开球专员能通过把球挡在对方球员球杆之外,对比赛结果产生巨大影响。
One of the most crucial players on a lacrosse team is the face-off specialist. To begin every quarter and after each goal, two opposing players go head-to-head in a face-off.1 Since ball possession is vital to success in lacrosse, a dominant face-off specialist can make a huge difference in determining the game’s outcome by keeping the ball out of the sticks of the opposing team’s players.
现在想象你是美国队选拔委员会的成员,负责组建一支 23 人的队伍去争夺世界锦标赛。两位主要擅长争球的球员被邀请参加选拔:一位是克里斯·埃克,他大学是在科尔盖特大学打球;另一位是亚历克斯·史密斯,毕业于特拉华大学。史密斯是 NCAA 历史上的争球王,被公认为世界上最好的争球手之一,但在选拔中埃克却占了上风。“我上高中以后还从来没输得这么惨过,”史密斯在埃克又一次赢得争球后感叹道。既然埃克凭实力赢了,你该把名额给他,对吧?
Now imagine that you are part of the committee to select Team USA, the 23-man squad that will compete for the World Championship. Two players who are primarily face-off specialists were invited to the trials: Chris Eck, who played his college ball at Colgate University; and Alex Smith, a graduate of the University of Delaware. While Smith is the NCAA’s all-time faceoff leader and widely considered one of the best face-off specialists in the world, Eck got the better of him in the trials. “I haven’t gotten beat like this since high school,” Smith lamented after Eck beat him in another draw. 2 With Eck winning fair and square, you would give him the roster spot, right?
这里有一个复杂因素。最近一次世界锦标赛于 2006 年举行,加拿大队在决赛中以 15 比 10 爆冷击败美国队。加拿大队的最有价值球员是杰夫·斯奈德,一名争球专家,他在决赛中赢下了 28 次争球中的 19 次,表现惊人。美国队需要找到对付斯奈德的办法,因为他将再次代表加拿大队出战,而美国队和加拿大队被认为是会师决赛的热门队伍。
Well, here’s a complicating factor. The last World Championship Tournament was held in 2006, in which Team Canada upset Team USA in the finals, 15-10. Team Canada’s most valuable player was Geoff Snider, a face-off specialist, who won a remarkable 19 of 28 face-offs in the final game. 3 Team USA needs a solution to Snider, who will be representing Canada again, since Team USA and Team Canada are the favorites to meet in the finals.
所以,尽管埃克可能摸清了史密斯的底细,问题在于他能否击败斯奈德。由于三人都在职业联盟中比赛,我们能看到他们交手的结果。具体数据如下:
So while Eck may have Smith’s number, the question is whether he can beat Snider. Since all three play in a professional league, we have the results of their interactions. Here they are:
• 埃克(A 团队)击败了史密斯(B 团队),胜率为 59%(58 次中胜出 34 次)。
• Eck (A) beat Smith (B) 59 percent of the time (34 of 58)
• 史密斯(B)在 67% 的情况下(即 100 次中 67 次)击败了斯奈德(C)。
• Smith (B) beat Snider (C) 67 percent of the time (67 of 100)
斯奈德(Snider)击败埃克(Eck)的概率为 52%(73 次中胜出 38 次)。
• Snider (C) beat Eck (A) 52 percent of the time (38 of 73)
这种情况下,不存在递推性。在递推条件下,如果 A 打败 B,B 打败 C,那么 A 就能打败 C。但在这个案例中,A 打败 B,B 打败 C,可 C 却能打败 A。如果赛果具有递推性,那就会有一个“最优”专家。但事实并非如此。
This is a case where there is a lack of transitivity. In a transitive condition, if A beats B and B beats C, then A beats C. But in this case A beats B, B beats C, but C beats A. If winning face-offs were transitive, there would be a “best” specialist. Not so here.
美国队的教练组最终选择了亚历克斯·史密斯进入最终名单。一方面,考虑到美国队要想夺冠很可能得过加拿大这一关,这个决定是有道理的。另一方面,确实很难不把名额给那个在训练营表现更出色的人。
Team USA’s coaching staff eventually went with Alex Smith for the final roster. On the one hand the decision makes sense given the likelihood that USA will have to get by Canada to win the tournament. On the other hand, it’s hard to deny the spot on the roster to the guy who did better in camp.
布洛托上校前来解围
Colonel Blotto to the Rescue
有一个有助于思考这个问题及其他挑战的模型,叫做“布洛托上校博弈”。在布洛托上校博弈中,两名玩家同时将资源分配到 n 个战场上。在每个战场上拥有更多资源的玩家赢得该场战斗,而总胜利次数最多的玩家获胜。该博弈的一个极其简化的版本是:玩家 A 和玩家 B 将 100 名士兵分配到三个战场上。每位玩家的目标是采用一种策略,在与对手的对阵中创造出有利的错配。(见图表 1。)
There is a model that is useful for thinking about this problem, as well as other challenges, called the Colonel Blotto game. 4 In the Colonel Blotto game, two players concurrently allocate resources across n battlefields. The player with greater resources in each battlefield wins that battle, and the player with the most overall wins is the victor. An extremely simple version of the game would have players A and B allocating 100 soldiers to three battlefields. Each player’s goal is to employ a strategy that creates favorable mismatches versus his or her opponent. (See Exhibit 1.)
附录 1:一个简单的“布洛托上校”博弈 100 名士兵
Exhibit 1: A Simple Colonel Blotto Game 100 Soldiers
| 玩家 A | 战场 1 | 战场 2 | 战场 3 |
| 玩家 B | 100 名士兵 | ||
| A | 30 | 30 | 40 |
| B | 33 | 33 | 34 |
| 胜者 | B | B | A |
| 总胜者:B |
Player A Battlefield 1 Battlefield 2 Battlefield 3 Player B 100 Soldiers A 30 30 40 B 33 33 34 Winner B B A Overall Winner: B
来源:LMCM 分析。
Source: LMCM analysis.
可以直观看出来,布洛托上校博弈是一个零和游戏,存在多个混合策略均衡。换句话说,只要玩家避免采用非常糟糕的策略(比如把所有士兵都派到一个战场),这个博弈的基本架构就和石头剪刀布差不多。毫不意外,石头剪刀布也是描述面对面博弈高手之间过招的恰当比喻。
It is straightforward to see that Colonel Blotto is a zero sum game with multiple mixed strategy equilibria. In other words, so long as a player avoids very poor strategies (e.g., allocating all soldiers to one battlefield), this basic setup of the game resembles rock, paper, scissors. Not surprisingly, rock, paper, scissors is also a good way to describe how face-off specialists fare against one another.
与博弈论中著名的“囚徒困境”不同,布拉托上校博弈对现实世界决策的影响微乎其微。囚徒困境有一个理想结果(合作),并且人们清楚理解合作是如何产生的(通过重复互动),因此决策者能够在实际场景中运用该模型。例如,囚徒困境很好地描述了第一次世界大战堑壕战期间“互不侵犯”体系的形成。在无数案例中,双方都明白任何攻击都会招致报复。因此,当一方表现出克制时,另一方也会学会以克制作为回应。这种合作挽救了无数生命。这一模型在国际关系、商业等领域同样有其应用价值。
Unlike the prisoner’s dilemma, a well-known model in game theory, the Colonel Blotto game has had little impact on real-world decisions. Because the prisoner’s dilemma has a preferred outcome (cooperation) and there is a good understanding of how cooperation emerges (repeated interactions), decision makers have been able to use the model in practical settings. 5 For example, the prisoner’s dilemma nicely describes the emergence of the “live-and-let-live” system in trench warfare during World War I. 6 In numerous instances, both sides learned that there would be retaliation for any aggression. So when one side showed restraint, the other side learned to reciprocate by also showing restraint. This cooperation spared countless lives. The model has also been useful in international relations and business, among other areas. 7
博洛托上校博弈是一种混合策略博弈,这也是它在现实世界互动中应用有限的部分原因。的确,该博弈的简单版本对战略互动的指导意义不大。不过,当你引入更复杂的版本——包括资源不对称或战场数量变化的版本——该博弈确实能提供有价值的洞见。事实上,在零和战略互动中,资源不对称和多个交战点司空见惯。简单的例子包括战争、体育比赛和商业。
That the Colonel Blotto game is a mixed strategy game is part of the reason that it has had limited application to real-world interactions. Indeed, simple versions of the game provide little guidance for strategic interaction. However, the game does offer useful insights when you introduce more complex versions, including those with asymmetric resources or where the number of battlefields varies. In fact, asymmetric resources and multiple points of battle are common in zero-sum, strategic interactions. Simple illustrations include war, sports matches, and business.
布洛托上校游戏的用处在于,通过调整游戏的两个主要参数——给某一方更多资源,或改变战场数量——你可以洞悉竞争交锋中最可能胜出的赢家。它揭示了弱势方什么时候最有胜算,为什么有时不存在“最佳”队伍,以及参数变化会如何影响这些结果。
The Colonel Blotto game is useful because by varying the game’s two main parameters, giving one player more resources or changing the number of battlefields, you can gain insight into the likely winners of competitive encounters. It shows when underdogs have the best chance to win, why there is sometimes no “best” team, and how changes in the parameters influence those outcomes.
一个修正版布洛托策略的提示
What a Modified Blotto Suggests
我们来仔细看看,当改变参数时会发生什么。首先,我们可以通过让一方获得比另一方更多的点数来增加资源不对称性,这实际上使得一方更有可能获胜。实力更强的玩家获胜频率更高,这并不令人意外。但不太直观的是,额外点数所带来的优势究竟有多大。在一场三个战场的游戏中,资源多 25% 的一方,预期收益(即该方赢得的战斗比例)为 60%;而资源多一倍的一方,预期收益为 78%。因此,即使在资源相当不对称的对抗中,仍然存在相当大的随机性,尽管资源更充裕的一方拥有决定性优势。
Let’s look more closely at what happens when we alter the parameters. First, we can increase resource asymmetry by giving one player more points than the other, effectively making one side the favorite to win. It should come as no surprise that the stronger player wins more frequently. What’s not as intuitive is how much of an advantage the additional points confer. In a three-battlefield game, a player with 25 percent more resources has a 60 percent expected payoff (the proportion of battles the player wins) and a player with twice the resources has a 78 percent expected payoff. So a decent dose of randomness exists even in contests with fairly asymmetric resources, though the resource-rich side has a decisive advantage.
但要完整理解回报的全貌,我们必须引入第二个参数:维度数量,也就是战场数量。游戏包含的维度越多,结果就越不确定(除非玩家资源完全相同),因为弱势一方迫使强势一方将资源分散得更薄,从而削弱强势方的相对优势。举例来说,弱势玩家在 15 个维度的游戏中,其预期回报几乎是 9 维度游戏中的三倍。8 换句话说,通过增加战场数量,弱势方增加了互动的次数,从而提高了爆冷取胜的概率。图表 2 总结了参数变化如何影响结果。
But to get the whole picture of the payoffs we have to introduce the second parameter, the number of dimensions, or battlefields. The more dimensions the game has, the less certain the outcome (unless the players have identical resources) because the weaker player forces the stronger player to allocate resources more thinly, weakening the stronger player’s relative advantage. For example, a weak player’s expected payoff is nearly three times higher in a game with 15 dimensions than in a 9 dimension game. 8 In other words, by adding battlefields underdogs increase the number of interactions and improve the chances of an upset. Exhibit 2 summarizes how the changes in parameters influence outcomes.
在表 2 中,高维竞赛会加大结果的不确定性。
Exhibit 2: High-Dimension Contests Increase the Uncertainty of Outcomes
资料来源:迈克尔·J·莫布森,《再思考:驾驭反直觉的力量》(波士顿,马萨诸塞州:哈佛商业出版社,2009 年),第 94 页。
Source: Michael J. Mauboussin, Think Twice: Harnessing the Power of Counterintuition (Boston, MA: Harvard Business Press, 2009), 94.
现实世界中的博洛托游戏
Blotto in the Real World
以下是“布洛托上校博弈”在现实中的一些应用案例。这里重点关注的是资源不对称且玩家有能力战略性调整战场数量的两人博弈场景。其核心教训很可能也适用于多人互动情境,例如货架上相互竞争的产品,或是争取在最佳大学排行榜上提高地位的各类院校。
Here are some real-world cases where the Colonel Blotto game applies. The focus here is on two-player games where there are asymmetric resources and some strategic ability to change the number of battlefields. Many of the core lessons likely apply for multi-player interactions as well, including products competing on the store shelf or colleges seeking to increase their status in the rankings of the best schools.
在“上校布洛托博弈”中,一个高度相关的领域是非对称冲突——即强者与弱者之间的战争。历史上有大量颂扬弱者获胜的传统,包括圣经中大卫与歌利亚的故事。值得注意的是,年轻且弱小的大卫摒弃了传统的战斗方式——头盔和剑,转而选择用石头和投石索进行非传统作战。他必须改变竞争的基础,才有可能赢得胜利。
One realm where the Colonel Blotto game is germane is asymmetric conflict—wars between strong and weak actors. There is a rich tradition of celebrating wins by the weak, including the biblical story of David and Goliath. It is notable that the younger and weaker David shunned a traditional battle using a helmet and sword and chose instead to fight unconventionally with stones and a slingshot. 9 He had to change the basis of competition to have a chance at victory.
在其著作《弱者如何赢得战争》中,波士顿大学政治学家伊万·阿雷金-托夫特(Ivan Arreguín-Toft)分析了大约 200 场从 1800 年到 2003 年的不对称冲突。如果一个较强方的资源(军队和人口)超过较弱方的……
In his book, How the Weak Win Wars, Ivan Arreguín-Toft, a political scientist at Boston University, analyzed roughly 200 asymmetric conflicts from 1800 to 2003. He coded a conflict as asymmetric if the stronger actor’s resources (forces and population) exceeded those of the weaker actor by a
十倍或更多。他的分析揭示了两项基本发现。第一,实力更强的参与者只有 72% 的胜率。由于这仅涵盖资源不对称程度巨大的冲突,较弱一方的成功比例相当引人注目。
factor of ten or more. His analysis reveals two basic findings. First, the stronger actor prevailed just 72 percent of the time. Since this only included conflicts where the asymmetry in resources was large, the success of the weaker players is noteworthy.
其次,过去两个世纪里,弱势方的胜率在不断攀升。例如,1800 年至 1849 年间,强势方在 88% 的冲突中获胜;但到了 1950 年至 1999 年,这一比率已非常接近 50%。不仅如此,从 1800 年到 1999 年的每一个 50 年子区间内,弱势方的胜率都在持续上升。
Second, over the past two centuries the weaker players have been winning at a higher and higher rate. For instance, strong actors prevailed in 88 percent of the conflicts from 1800 to 1849, but the rate dropped to very close to 50 percent from 1950 to 1999. Further, the weak actors saw their percentage of victories rise in each of the 50-year sub periods from 1800 to 1999.
在审查并排除了一系列可能的解释之后,阿雷金-托夫特提出,对战略互动的分析最能解释这些结果。具体来说,当强者与弱者正面对决(实质上就是小规模冲突)时,弱者大约有 80% 的时间会失败,因为“没有任何因素可以缓和或削弱强者的实力优势”。相比之下,当弱者选择在截然不同的战略基础上展开竞争(实质上增大了冲突规模),他们失败的概率低于 40%,“因为弱者拒绝在强者拥有实力优势的领域与之对抗。”¹⁰ 这些年来,弱者之所以能赢得更多冲突,是因为他们观察并模仿了其他参与者的成功策略,并认识到拒绝按强者设定的规则作战,能提高自己获胜的几率。¹¹
After reviewing and dismissing a number of possible explanations for these findings, Arreguín- Toft suggests that an analysis of strategic interaction best explains the results. Specifically, when the strong and weak actors go toe-to-toe (effectively, a low n), the weak actor loses roughly 80 percent of the time because “there is nothing to mediate or deflect a strong player‘s power advantage.” In contrast, when the weak actors choose to compete on a different strategic basis (effectively increasing the size of n), they lose less than 40 percent of the time “because the weak refuse to engage where the strong actor has a power advantage.” 10 Weak actors have been winning more conflicts over the years because they see and imitate the successful strategies of other actors and have come to the realization that refusing to fight on the strong actor’s terms improves their chances of victory. 11
然而,分析同样揭示,在非对称冲突中,近 80% 的失败者从未更换过策略。参与者不更换策略的部分原因在于成本:当人员培训和装备都针对某一种策略时,转向另一种策略往往代价高昂。新策略还会受到领导者或组织传统的阻碍。这种惯性似乎成为机构采纳“上校博弈”所隐含的战略行动的重大障碍。
What the analysis also reveals, however, is that nearly 80 percent of the losers in asymmetric conflicts never switch strategies. Part of the reason players don’t switch is that there is a cost: when personnel training and equipment are geared toward one strategy, it’s often costly to shift to another. New strategies are also stymied by leaders or organizational traditions. This type of inertia appears to be a consequential impediment to organizations embracing the strategic actions implied by the Colonel Blotto game.
另一个能说明“布拉托上校”博弈(Colonel Blotto game)的场景是体育竞技。和战争一样,两支通常拥有不对称资源的队伍,在一种大体上是零和博弈(有些体育项目允许平局)中相互较量。如果一方有一名或多名选手在速度、力量、体能或技术方面胜过对手,资源就是不对称的。战场可以被视为比赛中的离散互动——例如,网球中的发球质量对阵接发球质量,或美式橄榄球中的传球进攻对阵传球防守。
Another case where the Colonel Blotto game is illustrative is sports competition. Like war, two teams that often have asymmetric resources compete in what is generally a zero-sum game (some sports do allow ties). Resources are asymmetric if one side has a player or players who are quicker, stronger, fitter, or better-skilled than the competition. Battlefields can be thought of as discrete interactions within the game—for instance, the quality of serves versus the return of serves in tennis, or passing offense versus passing defense in American football.
统计分析表明,互动性越强的体育项目,弱队击败强队的比例就越高。历史胜负记录捕捉到了这种不对称性,而球员数量则近似反映了互动程度。例如,一项涵盖超过 4.3 万场比赛的研究显示,在英国足球协会——英格兰顶级足球联赛——中,弱队获胜的比例约为 45%;而在美国国家篮球协会中,这一比例则降至 37%。¹² 这一实证观察与"上校博弈"(Colonel Blotto game)高度吻合——该博弈模型证明,战场越多,弱方获胜的概率就越大。
An analysis of the statistics reveals that sports with a greater degree of interactions have a larger percentage of instances where weaker teams beat stronger teams. Past win-loss records capture asymmetry here, and the number of players approximate interactions. For instance, a study of over 43,000 games revealed that the underdog won approximately 45 percent of the time in the English Football Association—England’s premier soccer league—but a lower 37 percent of the time in the U.S.’s National Basketball Association.12 This empirical observation fits well with the Colonel Blotto game, which demonstrates that more battlefields improve the odds that the underdog will win.
一个更具体的例子来自 NCAA 一级大学橄榄球。德克萨斯理工大学采用的策略,使其近年来在赛程极具竞争性的情况下,赢下了超过 70% 的比赛。这支球队的成功尤其引人注目,因为队中几乎没有球员是高中时被重点招募的对象,职业球探也极少认为他们属于“一流苗子”。单论阵容实力,这支球队比许多对手都要弱。13
A more concrete example comes from Division I college football. Texas Tech has adopted a strategy that has allowed it to win over 70 percent of its games in recent years despite playing a highly competitive schedule. The team’s success is particularly remarkable since few of the players were highly recruited or considered “first-rate material” by the professional scouts. Based on personnel alone, the team was weaker than many of its opponents. 13
教练很清楚,如果采用传统战术,他那支实力较弱的队伍会明显吃亏,于是通过引入大量阵型来增加进攻端的复杂性,以此弥补天赋上的差距。这些阵型改变了场上的几何格局,迫使对手不得不调整防守策略。同时,它还创造了新的对位关系(即增加了“战场”的数量 n),让实力更强的球队也难以取胜。举个例子,防守锋线球员必须回撤去盯防接球手。球队教练解释说:“防守锋线球员其实根本不擅长盯防接球手。他们的身体构造就不是用来跑动的。”
Knowing that employing a traditional game plan would put his weaker team at a marked disadvantage, the coach offset the talent gap by introducing more complexity into the team’s offense via a large number of formations. These formations change the geometry of the game, forcing opponents to change their defensive strategies. It also creates new matchups (i.e., increasing n, the number of battlefields) that the stronger teams have difficulty winning. For example, defensive linemen have to drop back to cover receivers. The team’s coach explained that “defensive linemen really aren’t much good at covering receivers. They aren’t built to run
差不多就是这个数。而一旦如此,对面就会有一群干着自己并不擅长工作的人上场。” 在普遍保守的大学橄榄球界,这种做法被视为异类。
around that much. And when they do, you have a bunch of people on the other team doing things they don’t have much experience doing.” This approach is considered unusual in the generally conservative game of college football.
这些来自战争和体育领域中非对称冲突的实例表明,增加战场数量可以对结果产生显著影响。弱势方通常更有理由去增加战场数量——这一观察结论在现实世界中有实际应用价值。然而,值得注意的是,许多领域的弱势方却选择打常规战,而不愿承担增加战场所带来的成本(这种成本往往既关乎声誉,也涉及金钱)。
These illustrations from asymmetric conflict in war and sports show that increasing the number of battlefields can have a meaningful impact on outcomes. That weaker players are generally well-served to increase the number of battlefields is a valuable observation that has real-world applications. Remarkably, though, weak players in many domains choose to play a conventional game rather than incur the cost (which can often be reputational as well as financial) of adding battlefields.
投资者为何应当关注
Why Investors Should Care
那么,投资者从研究布洛托上校博弈中能学到什么教训?第一个重要的教训是:当你处于劣势时该如何竞争。理论与实践表明,在与对手正面交锋中,如果你资源少于对手,就应以非传统方式竞争,以扩大战场数量。由于增加战场常常与常规思维相悖,竞争者采用这一策略的频率远低于应有的水平。但在博弈和商业中,使用非传统的竞争基础具有极高的现实意义。
So what lessons can investors learn from studying the Colonel Blotto game? The first important one is how to compete when you are the underdog. Theory and practice show that when you have fewer resources than your foe in a head-to-head competition, you should compete in a non-traditional way in order to expand the number of battlefields. Since adding battlefields frequently conflicts with conventional wisdom, competitors do not chose the approach as often as they should. But the significance of using a non-traditional basis of competition is highly relevant in games and business.
另一个教训是:在许多竞争局面中,并不存在“最好”的球队、球员或策略。某一场对阵、比赛或锦标赛的胜负,取决于强项与弱项的配置,几乎和它们本身的强弱程度一样重要。这正是美国队的开局争球专家人选如此难定的原因:选拔赛上最好的球员,未必是锦标赛里最合适的球员。因此,尽管许多人——尤其是西方人——热衷于把某个竞争者捧上王座,但现实是:成功在很大程度上取决于竞争的环境。
Another lesson is that in many competitive situations, there is no “best” team, player, or strategy. 14 The winner of a particular matchup, game, or tournament depends as much on the allocation of strengths and weaknesses as on their magnitude. This is why the selection of Team USA’s faceoff specialist was so difficult: the best player at the trials may not have been the best player for the tournament. So while many people—and Westerners in particular—are keen to crown one competitor as king, the reality is that success relies heavily on the competitive circumstances.
最后,勃洛托上校的教训直接适用于投资世界。投资者通常信奉某种特定的投资策略——价值、成长、小盘股等等——因为他们相信,长期来看,这种策略能带来超额回报。但正如你所料,不同的策略在市场周期的不同阶段各有成效。
Finally, Colonel Blotto’s lessons apply directly to the investment world. Investors generally embrace a particular investment strategy—value, growth, small capitalization, etc.—because they believe that it will generate excess returns over time. But, as you would guess, different strategies work at different times in the market cycle. 15
一个例证是小盘股与大盘股的业绩对比。1981 年,罗尔夫·班兹发表了一篇颇具影响力的论文,指出 1926 年至 1975 年间,小盘股的风险调整后回报率高于大盘股。16 即便将数据更新至 2009 年,班兹的结论依然成立。然而,其间存在大盘股表现优于小盘股的漫长时期。17 图表 3 展示了小盘股与大盘股各自的回报结果。若你在 20 世纪 80 年代初将班兹的发现作为投资策略来执行,那么你将在将近二十年的时间里忍受相对较差的回报。
One illustration is the results of small capitalization versus large capitalization stocks. In 1981, Rolf Banz published an influential paper showing that small-cap stocks delivered higher risk-adjusted returns than large-cap stocks from 1926-1975. 16 Updated through 2009, Banz’s findings hold true. However, there are long stretches during which large-cap stocks outperform small-cap stocks. 17 Exhibit 3 shows the results of small caps versus the results for large caps. Had you implemented Banz’s findings as a strategy in the early 1980s, you would have suffered almost two decades of relatively poor returns.
附表 3:大盘股与小盘股之间的风格切换 8.0
Exhibit 3: Regime Changes between Large Cap and Small Cap Stocks 8.0
7.0
7.0
相对业绩表现 6.0 5.0 4.0
Relative Performance of 6.0 5.0 4.0
| 小盘股 vs 大盘股 |
|---|
| 3.0 |
| 2.0 |
| 1.0 |
| 0.0 |
| 1926 1938 1950 1962 1974 1986 1998 2010 |
Small Cap Versus Large Cap 3.0 2.0 1.0 0.0 1926 1938 1950 1962 1974 1986 1998 2010
来源:http://mba.tuck.dartmouth.edu/pages/faculty/ken.french/data_library.html;LMCM 分析。
Source: http://mba.tuck.dartmouth.edu/pages/faculty/ken.french/data_library.html; LMCM analysis.
但如果你在 1980 和 1990 年代的经历让你坚信大盘股才是正道,那么 21 世纪的头十年会证明你错了。尽管难以断言,但基于相对疲软的表现(标普 500 指数近十年近乎持平)和有吸引力的估值,现在种种迹象似乎又再次倾向于大盘股。
But had your experience of the 1980s and 1990s cemented your view that large caps were the way to go, the first decade of the twenty-first century would have proven you wrong. 18 While difficult to say, the odds now appear to favor large cap stocks again, based on a combination of relatively sluggish performance (a flat S&P 500 for nearly a decade) and attractive valuation.
文中观点仅代表作者截至 2010 年 5 月 5 日的看法,并可能随市场及其他条件变化而调整。这些观点可能与其他作者、投资组合经理或整个公司的立场不同,也不应被视为对未来事件的预测、未来业绩的保证或投资建议。预测与模型结果本身具有局限性,不应作为衡量未来表现的指标。投资者不应将本信息作为投资决策的唯一依据。
The views expressed are those of the author as of May 5, 2010 and are subject to change based on market and other conditions. These views may differ from the views of other authors, portfolio managers or the firm as a whole, and they are not intended to be a forecast of future events, a guarantee of future results, or investment advice. Forecasts and model results are inherently limited and should not be relied upon as indicators of future performance. Investors should not use this information as the sole basis for investment decisions.
历史表现不能保证未来结果。
Past performance is no guarantee of future results.
权益类证券会面临价格波动,本金也可能出现损失。小盘股比大盘股承担的风险更大,波动也更剧烈。
Equity securities are subject to price fluctuation and possible loss of principal. Small-cap stocks involve greater risks and volatility than large-cap stocks.
文中提及的任何个股,既不应构成也不得被视为买入或卖出证券的建议,且提供的有关该类个股的信息,不足以作为做出投资决策的依据。
The mention of any individual securities should neither constitute nor be construed as a recommendation to purchase or sell securities, and the information provided regarding such individual securities is not a sufficient basis upon which to make an investment decision.
就某项证券或投资策略是否适合投资而寻求财务建议的投资者,应咨询自己的财务顾问。
Investors seeking financial advice regarding the appropriateness of investing in any securities or investment strategies should consult their financial professional.
任何统计数据均来源于作者认为可靠的渠道,但信息的准确性和完整性无法保证。本评论中提供的信息不应被视为 LMCM 或其任何关联公司对买入或卖出任何证券的建议。
Any statistics have been obtained from sources the author believed to be reliable, but the accuracy and completeness of the information cannot be guaranteed. The information provided in this commentary should not be considered a recommendation by LMCM or any of its affiliates to purchase or sell any security.
尾注 1 并非在所有情况下都如此。例如,如果一支球队在对方受罚期间“人数占优”,只要他们在该节结束时握有控球权,下一节开始时自然可以重新获得球权。
Endnotes 1 This is not true in all instances. For example, a team that is “man up” because the other team is serving a penalty automatically gets the ball back at the start of the next quarter provided they have possession at the end of the quarter.
2 Matt DaSilva,《伟大的期待》, 《长曲棍球杂志》, 2009 年 10 月, 第 11 页。
2 Matt DaSilva, “Great X-Pectations,” Lacrosse Magazine, October 2009, 11.
3 参见 http://www.pointstreak.com/prostats/boxscore.html?gameid=337469。55% 的胜率被认为非常优秀,超过 60% 则堪称卓越。在决赛中,斯奈德赢下了近 70% 的争球。整个锦标赛期间,他赢下了超过 73% 的争球。
3 See http://www.pointstreak.com/prostats/boxscore.html?gameid=337469. A win percentage of 55 percent is considered very good, and over 60 percent is exceptional. In the final game, Snider won almost 70 percent of the draws. During the whole tournament, he won over 73 percent of his face-offs.
4 关于布罗托上校博弈(Colonel Blotto game)的正式论述,参见 Brian Roberson,“The Colonel Blotto Game,”《经济理论》(Economic Theory),第 29 卷,第 1 期,2006 年 9 月,第 1-24 页;较为非正式的讨论,参见 Scott E. Page,《差异:多样性如何造就更好的团体、企业、学校和社会》(The Difference: How the Power of Diversity Creates Better Groups, Firms, Schools, and Societies)(普林斯顿,新泽西州:普林斯顿大学出版社,2007 年),第 112-114 页;以及 Jeffrey Kluger,《简单复杂性:为何简单事物变得复杂(以及复杂事物如何能被简化)》(Simplexity: Why Simple Things Become Complex [and How Complex Things Can Be Made Simple])(纽约:Hyperion,2008 年),第 183-185 页。
4 For a formal treatment of the Colonel Blotto game, see Brian Roberson, “The Colonel Blotto Game,” Economic Theory, Vol. 29, No. 1. September 2006, 1-24; for a more informal discussion, see Scott E. Page, The Difference: How the Power of Diversity Creates Better Groups, Firms, Schools, and Societies (Princeton, NJ: Princeton University Press, 2007), 112-114; and Jeffrey Kluger, Simplexity: Why Simple Things Become Complex (and How Complex Things Can Be Made Simple) (New York: Hyperion, 2008), 183-185.
5 Russell Golman 和 Scott E. Page,《General Blotto:分配战略错配的游戏》,《Public Choice》,第 138 卷,第 3-4 期,2009 年 3 月,第 279-299 页。
5 Russell Golman and Scott E. Page, “General Blotto: Games of Allocative Strategic Mismatch,” Public Choice, Vol. 138, No. 3-4, March 2009, 279-299.
6 罗伯特·阿克塞尔罗德,《合作的进化》(纽约:Basic Books,1984 年)。
6 Robert Axelrod, The Evolution of Cooperation (New York: Basic Books, 1984).
7 关于国际关系,参见威廉·庞德斯通的《囚徒困境》(纽约:Doubleday,1992 年);关于商业,参见阿维纳什·K·迪克西特与巴里·J·奈尔伯夫的《策略艺术》(纽约:W.W. Norton & Company,2008 年)。
7 For international relations, see William Poundstone, Prisoner’s Dilemma (New York: Doubleday, 1992); for business, see Avinash K. Dixit and Barry J. Nalebuff, The Art of Strategy (New York: W.W. Norton & Company, 2008).
这个示例中我选择了 Xa/Xb 比率为 0.13。根据 Roberson(2006)的定理 3,当 n 等于 9 时预期收益率为 2.5%;根据定理 2,当 n 等于 15 时预期收益率为 6.7%。
8 For this example I selected an Xa/Xb ratio of 0.13. Using Theorem 3 from Roberson (2006), the expected payoff is 2.5 percent when n equals 9. Using Theorem 2, the expected payoff is 6.7 percent when n equals 15.
9 罗伯特·奥尔特,《大卫的故事》(纽约:W.W. 诺顿出版社,1999 年)。
9 Robert Alter, The David Story (New York: W.W. Norton & Company, 1999).
10 Ivan Arreguín-Toft,《弱国如何赢得战争》(剑桥:剑桥大学出版社,2005 年)。
10 Ivan Arreguín-Toft, How the Weak Win Wars (Cambridge: Cambridge University Press, 2005).
这本书在一篇热门文章中被提及:马尔科姆·格拉德威尔,《大卫如何击败歌利亚:当弱者打破规则》,《纽约客》,2009 年 5 月 11 日。
This book is mentioned in a popular article: Malcolm Gladwell, “How David Beats Goliath: When Underdogs Break the Rules,” The New Yorker, May 11, 2009.
肯尼思·华尔兹,《国际政治理论》,纽约:麦格劳-希尔出版社,1979 年。
11 Kenneth Waltz, Theory of International Politics (New York: McGraw Hill, 1979).
12 Eli Ben-Naim、Federico Vazquez 和 Sidney Redner 合著,“Parity and Predictability of Competitions”,《体育定量分析期刊》,第 2 卷,第 4 期,2006 年。
12 Eli Ben-Naim, Federico Vazquez, and Sidney Redner, “Parity and Predictability of Competitions,” Journal of Quantitative Analysis in Sports, Vol. 2, No. 4, 2006.
13 Michael Lewis,“Leach 教练深潜,非常深”,《纽约时报》,2005 年 12 月 4 日。
13 Michael Lewis, “Coach Leach Goes Deep, Very Deep,” The New York Times, December 4, 2005.
14 Page, 114.
14 Page, 114.
这里有两件事值得注意。第一,某些策略在极长的周期内可能表现更佳。但策略证明成功所跨越的周期,与投资者评估基金经理的周期,很可能截然不同。因此,如果资本提供方缺乏耐心,一位基金经理即便执行的是成功的长期策略,也可能失败。第二,市场本身会给出信号,提示策略何时可能发生转变。例如,某个资产类别表现优异,同时其估值达到历史区间的高端,这种组合通常意味着未来回报不佳。
15 Two points are worth noting here. First, some strategies may do better over very long periods of time. But the horizon over which a strategy proves successful and the horizon over which investors evaluate fund managers may be very different. So a fund manager may fail with a successful long-term strategy if capital providers are impatient. Second, the market itself gives clues about when strategies may shift. For example, the combination of excellent results for an asset class and a resulting valuation that is at the high end of historical bounds frequently suggests poor future returns.
16 罗尔夫·W·班兹,《普通股回报率与市值之间的关系》
16 Rolf W. Banz, “The Relationship Between Return and Market Value of Common Stocks,”
《金融经济学杂志》,第 9 卷,第 1 期,1981 年 3 月,第 3-18 页。
Journal of Financial Economics, Vol. 9, No. 1, March 1981, 3-18.
17 参见 http://mba.tuck.dartmouth.edu/pages/faculty/ken.french/data_library.html。
17 See http://mba.tuck.dartmouth.edu/pages/faculty/ken.french/data_library.html.
18 杰拉尔德·P·马登、小肯尼思·P·纳恩和艾伦·威曼,“共同基金表现与市值”,《金融分析师杂志》,第 42 卷第 4 期,1986 年 7-8 月,第 67-70 页;以及杰夫·D·奥普代克,“小盘股崛起”,《华尔街日报》,2010 年 5 月 1 日。
18 Gerald P. Madden, Kenneth P. Nunn, Jr., and Alan Wiemann, “Mutual Fund Performance and Market Capitalization,” Financial Analysts Journal, Vol. 42, No. 4, July-August 1986, 67-70 and Jeff D. Opdyke, “Small Caps Looms Large,” The Wall Street Journal, May 1, 2010.
© 2010 莱格·梅森投资者服务有限责任公司(Legg Mason Investor Services, LLC),美国金融业监管局(FINRA)、证券投资者保护公司(SIPC)会员。莱格·梅森资本管理公司(Legg Mason Capital Management Inc.)与莱格·梅森投资者服务有限责任公司均为莱格·梅森公司(Legg Mason, Inc.)的子公司。
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